You're given a handful of each to start out with, but not enough to keep you rich for very long. The latter is the game's hard currency, the former two are soft - but you knew this already. When you start out in Age of Empires: Castle Siege, you have to manage three resources (although more come later): food, wood, and gold. It elegantly blends elements of historical interest with a light mobile strategy experience, allowing you to select your civilisations, progress through the ages, and even erect empire-specific buildings - a Briton example being Oxford University.Ĭastle Siege sets its sights immediately on monetisation. Starting out in Age of Empires: Castle SiegeĪnd while its UI, for the most part, adopts the comforting familiarity of the Clash of Clans' layout, it can occasionally lack the clarity of its competition.Ībout the game itself, however, I'm more positive. It's by no means ugly, but nor is it especially attractive - certainly not enough to stand out in the crowded mobile strategy genre. With this in mind, then, first impressions of Age of Empires: Castle Siege aren't great. I don't consider myself fussy when it comes to visuals, but the first bite is taken with the eye - a platitude, yes, but a particularly apt one when it comes to free-to-play game design. This time, we'll be taking a look at Smoking Gun Interactive and Microsoft Game Studios' stripped-down take on a strategy classic - Age of Empires: Castle Siege. The end goal will be to see whether the game makes a good enough case for us to part with our cash, or whether players are content - or engaged enough - to 'freeload'. In each instalment, we'll be looking at the incentives or pressure applied to make in-app purchases, their perceived value, the expansion offered by IAPs and the overall value of the experience. Welcome back to The In-App Purchase Inspector - our regular look at free-to-play games from the consumer's perspective. Get key insights from the smartest people in the mobile games industry at PG Connects Helsinki 2015 on 7-8 Sept 2015.
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